Co bude dál s evropským tankovým stromem?

Co bude dál s evropským tankovým stromem?

Ovo su glavne karakteristike artiljerije. S vremenom cu dodati sve za svaku, ali zasad samo opcenito. Kut angle fleksibilnosti topa – koliko mozes pomaknuti top lijevo-desno prilikom ciljanja bez da se rotira tijelo tenka. Buduci da rotacija tijela tenka znacajno rasprsuje ciljanje, tada je siri kut fleksibilnosti topa jako dobra karakteristika. No, moze biti i luda – Hummel ima super kut fleksibilnosti topa, ali zato ima ogromno rasprsivanje ciljanja kada rotira tijelo. To znaci da je Hummel vrlo nefleksibilan u mijenjanju meta, jer mu treba puno vremena kada rotira tijelo tenka da ponovno nacilja. Luk curve granate – pod kojim lukom leti granata. Visoki luk znaci da granata dugo leti, ali i da moze pogoditi iza stijene lakse.

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Changes betwen version 9. Improvements and corrections added to the following maps: Appearance frequency of Ruinberg on Fire map has been decreased Added new historical battles: Minor visual problems with textures and patterns for certain objects on maps fixed.

The Type 59 (Chinese industrial designation: WZ) main battle tank is a People’s Republic of China produced version of the Soviet Union T/T operators and variants tank, an improvement over the ubiquitous T/

A Closer Look at How World of Tanks Was Intentionally Created To those who haven’t been with the game for too long, this piece is here to enlighten you about how Wargaming operates as a company. Generally when people suggest the game being rigged, or that the matchmaker is out to get them, or anything like that, they quickly get shot down by the giant army of Wargaming fanboys. This isn’t to say that those claims are true per se, but there’s a significant lack of reason amongst many of the diehard World of Tanks players.

There are certain topics that, when brought up on the forums or elsewhere, they bring in all the trolls and the original poster is basically laughed away from the game. It’s these topics which I will now discuss in detail. The Early Days Back in closed beta and the days of the game’s release , it was particularly obvious that World of Tanks was a very fun, creative, and new take on a player versus player game. There simply wasn’t anything like it, and this drew many big-time gamers in.

It was also very obvious that, if you were to get drawn into the game and start spending money, you could spend a great deal indeed. The very clever thing that Wargaming did in beta was giving everyone free gold, every single day. This allowed everyone a chance to see how gold works, how it helps you by speeding up the process of ‘grinding’ your tanks. That is, working your way through to get the next tier tank, you grind both credits and experience.

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This also includes equivalent calibers in inches, pounds, or centimeters. The GLD is particularly useful on certain guns which have a very long aim time. On vehicles which can mount vertical stabilizers, use a GLD in combination with a Vertical Stabilizer for maximum aim time reduction, but vertical stabilizers are generally considered more beneficial than GLDs when available.

GLDs are available on almost all vehicles of all Nations, from Tier The actual accuracy rating of the gun does not change. An excellent piece of equipment for players that prefer offensive play.

Nov 04,  · My guide to and review of the T69 tier 8 American medium tank from World of Tanks. Includes my usual garage overview, weakspots, equipment selection, crew sk.

American As you can see, in addition to vehicles that fought, there are quite a few of prototypes, paper projects, and immediate postwar vehicles. Below the main trees are “special tanks” – on the left are premium tanks bought with real money, on the right are ones that you’ll get either with the game box, or at special events.

Combat is fairly straightforward – two teams of fifteen tanks each start on opposite sides of a map, about a kilometer square. Each team starts near a flag; around a flag there is a meter circle. If an enemy tank drives within that circle, they start accumulating capture points – if your flag is captured, you lose; unless you capture the enemy flag within 10 seconds of your own flag being captured, in which case the round is a draw.

If the game isn’t over in 15 minutes, it’s also a draw. Teams aren’t restricted by nationality, tanks are freely mixed to achieve best possible balance between the two teams. The physics are somewhere between a pure arcade and a hardcore sim. On one hand, you’re watching from outside the tank, you drive with WASD and aim including automatic turret rotation with the mouse, tanks have hitpoints, elevation is calculated automatically, enemy tanks are displayed on the minimap as long as someone on your team within radio range sees them, etc, etc.

Actually, now that I think about it, it’s fairly close to physics in MechWarrior games. Every time you fight, you earn experience and credits.

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The Match maker is a complicated issue that is being addressed. Players would like to see both more even battles, less , balanced artillery with a maximum number in a game, scouts being available in only those battles that artillery are present, platoon balance, not constantly being put in the lowest tiers in a battle, and the spread of the tiers.

This all needs to be done without taking a long time to find you a match.

Essentially, the newly-added parameter balances out the number of autoloaders, well-protected TDs, and assault heavy tanks across teams. By distributing them evenly between the two camps, the improved matchmaker addresses another frequent concern of yours.

Het valt me op dat ik toch stukken fanatieker geworden ben sinds ik mijn account weer afgestoft heb. Begin nu steeds meer een idee te krijgen van de mechanics en hoe tanks kunnen verschillen. Vanavond maar eens mijn huidige tanks doorgelopen om te zien of de situatie een beetje uitzicht biedt. Mijn conclusies zijn als volgt: Hebben jullie tips voor mij betreft deze keuzes en mogelijk aanbevelingen voor andere tanks? Lijkt er op dat je al een goed beeld hebt, even inline wat feedback:

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Whether vehicles are stock or fully researched, how they are equipped, nor crew skill is taken into account by the match-maker. Vehicle Tier Vehicle tier is not taken into consideration when balancing teams. This is a common misconception among players. For example, under the current rules a tier 8 medium can be matched against a tier 7 heavy tank. The only relevance of vehicle tier is to determine the battle tier.

Matchmaking. The composition of tanks in each team is a task of matchmaker. It works in following manner. It takes one tank from the queue and looks at his tier.

Added the new winter map, “Glacier”. Changes to the Graphics and Effects The new water has been added to all maps; now it varies: Added new effects on all maps: Added realistic shell tracers. Reworked all vehicle effects: Completely reworked the effect of shells hitting various terrain types: The track effects became more realistic; added realistic effects of drifting. Reworked and added realistic decals on vehicles of shell hits.

Thus, the metal material and pattern look properly. Added the “effect of hot air” to all exhaust gases, explosions, shots, and fires. The effect will also be displayed on the hot desert maps along the horizon.

【WoT】World of Tanks 186

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Global online dating and free online games are great ways to meet global online singles. In this modern age, people have an open mind and they are involved in dating with other community people as white men are in line with black women and vice versa.

The line is still worth it, especially if you don’t like scout matchmaking as you finish at tier 8 rather than at 9. The original line is still good compared with the new one, and the T69 is a good medium that teaches you a lot about autoloading.

The affection come from it’s exceptional armour that would be good for a heavy tank the next tier up. The Panzer II Luchs with its stubby proportions and blistering mobility is occasionally likened to a puppy. The M24 Chaffee is considered cute for similar reasons. Battle in the Rain: Maps in the Xbox version generally have several reskins taking place at different times of day and in different weather conditions. Rain is common, ranging from a light drizzle to an apocalyptic thunderstorm.

It doesn’t have a significant effect on gameplay, but it looks very cool.

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Another good round in my SuperP: Victory Airfield Saturday, August 24, So I initially decided to go along the airstrip to try hull down in spots. Ended up having a solid team. We were able to take the hill overlooking the hangars when I noticed an FCM about to kill one of ours.

The T26E4 SuperPershing is an American tier 8 premium medium tank. To increase firepower, a new long-barrelled mm gun was mounted on the T26E1 in .

I think if I had the DW2 in proper matches of tier 4’s, I wouldn’t be in such a bad position As you said, I best just take it until I get 10k more xp and go to the VK Normal vehicles in WoT’s will only ever see vehicles two tiers higher then them. Vehicles with scout match making will see vehicles three tiers higher then them except for the chaffee which can get into tier 10 games. Premium vehicles will only see vehicles one tier higher then them.

This is all asumming that your running solo and not platooned with a vehicle of a higher tier or one that gets scout match making. To be slightly more specific if anyone cares, not all scout match making is the same, it’s actually weighted. Scout match making actually veries from vehicle to vehicle but it’s really only the percentage of time that a vehicle will see certain tiers. The DW2 is right up there with the worst tanks in the game None of the tier 4 tanks are perticularly good, but the DW2 is a special kind of bad.

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